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Mario sunshine islands
Mario sunshine islands












This fundamentally altered the way players perceive what they can do within any given environment and allowed even more incredible acrobatic feats to be achieved by allowing Mario to reach higher places such as tightropes or higher platforms. In Sunshine, this was F.L.U.D.D, a talking water backpack that can fire water at enemies, or used as a tool to reach previously unreachable locations by shooting water at the ground. Perhaps the biggest similarity is that an accessory item plays a major role in each game. Yet, even putting that aside, there are numerous other qualities that the two games share in common that set them apart from other titles in the series. Its effective and quirky mechanics have yet to be copied so I was excited when I heard that Mario will have a similarly interesting wearable companion once more. Sadly, even though this was a slick game that successfully implemented numerous large changes to the tried and tested Mario formula, it is not remembered as fondly as many of the 2D titles, Mario 64 or the later Galaxy series. I must have put about 50-60 hours around the time of its release as I wanted to discover every secret, collect every blue coin and soak in Delfino Plaza’s atmosphere. Sunshine is a superb title that has stood the test of time well.

mario sunshine islands

Sounds like the new Mario, right? Well, yeah, but think back a few years, and there was another core game featuring the portly, red-capped plumber that fits this bill: Super Mario Sunshine.

mario sunshine islands

Wearable companion that fundamentally alters the gameplay.














Mario sunshine islands